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AI Insights · Timothy · October 2021

Top 5 Dance Games on iOS in South America Q3 2021

Analyzing the performance of the top 5 dance games on iOS in South America during Q3 2021, showcasing trends in weekly downloads, revenue, and active users.

Top 5 Dance Games on iOS in South America Q3 2021

In Q3 2021, the top 5 dance games on iOS in South America exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Below, we provide a detailed analysis of each app's performance.

Just Dance Now

Over the quarter, weekly revenue for Just Dance Now saw a steady decline, starting from approximately $4.8K in late June and dropping to around $2.1K by the end of September. Weekly downloads also fluctuated, peaking at 4.5K in early August before stabilizing at around 3K in late September. Weekly active users mirrored this trend, increasing from 7.6K in late June to a peak of 9.8K in early August, then settling back to 7.9K by the end of the quarter.

Ice Skating Ballerina

Ice Skating Ballerina experienced modest revenue, peaking at $110 in late July before dipping to $24 by the end of September. Weekly downloads showed a downward trend from 277 in late June to 116 by the end of the quarter. Active users also decreased, starting at 579 and dropping to 298 over the same period.

Acrobat Star Show

Revenue for Acrobat Star Show was relatively low, peaking at $105 in early August and then falling to zero by mid-September. Weekly downloads saw a significant spike to 717 in early August but decreased to 72 by the end of September. Active users followed a similar pattern, rising to 1.2K in early August before dropping to 550 by the end of the quarter.

Dance Clash: Ballet vs Hip Hop

Dance Clash: Ballet vs Hip Hop maintained relatively stable revenue throughout the quarter, with a minor peak of $54 in early July and a drop to $1 by the end of September. Downloads fluctuated, reaching a high of 633 in early August before stabilizing around 336 towards the end of the quarter. Active users remained relatively steady, ranging between 3.5K and 3.8K.

JoJo Siwa - Live to Dance

JoJo Siwa - Live to Dance saw minimal revenue, peaking at $43 in mid-September. Weekly downloads were low throughout the quarter but saw a notable spike to 314 in mid-September before dropping back to 38. Active users showed a slight increase towards the end of the quarter, rising from 1.3K in mid-September to 1.5K before settling at 1.2K by the end of September.

These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021